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  #1  
舊 2007-11-26, 10:40 AM
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預設 用意念玩電腦 免按鍵搖桿

http://news.chinatimes.com/2007Cti/2...600277,00.html
引用:
用意念玩電腦 免按鍵搖桿
中國時報 閻紀宇/綜合外電報導 2007.11.26 

 猛按鍵盤?狂扯搖桿?這些玩電腦或電視遊戲的方法都太遜了。美國舊金山「Emotiv Systems」公司明年將推出一款「Project Epoc」頭盔,讓玩家戴上後只需心念一轉,就能靈活操控螢幕上的人物或怪物,在遊戲的世界中大展身手。

 由四位年輕科學家創立的「Emotiv Systems」公司宣稱,Project Epoc 透過類似腦電波儀(EEG)技術,能夠擷取使用者大腦對特定動作產生的意念,以先進的軟體分析解讀,轉化成電腦或遊戲機能夠理解的訊息,然後在螢幕上複製出同樣的動作。無論是要哈利.波特揮灑魔法,還是讓絕地武士運用原力,使用者都可以稱心如意。

 從外形看來,Project Epoc 有如一隻白色的大蜘蛛,手臂附有十六個極敏銳的感測器,扣緊使用者頭部,偵測大腦神經元系統發出的電流脈衝。經過軟體處理後,傳送給電腦或遊戲機USB插槽上的接收器。

 Emotiv Systems公司表示,Project Epoc 目前可辨識十二種特定動作,未來會精益求精,除了遊戲領域,這類技術的發展無可限量。

 其實 Project Epoc 的理論基礎並不新,英國《周日泰晤士報》廿五日引據倫敦大學學院「先進生物醫學造影中心」主任李思高博士說,醫界早已運用神經反饋(neuro-feedback)理論,協助頭部受傷病患重新學習運用大腦功能。
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  #2  
舊 2007-11-26, 10:41 AM
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Google 真厲害 -

引用:
中時電子報|社會新聞|用意念玩電腦免按鍵搖桿美國舊金山「Emotiv Systems」公司明年將推出一款「Project Epoc」頭盔,讓玩家戴上 ... 由四位年輕科學家創立的「Emotiv Systems」公司宣稱,Project Epoc透過類似腦 ...
news.chinatimes.com/2007Cti/2007Cti-News/2007Cti-News-Content/0,4521,110503+112007112600277,00.html - 6小時前 - 類似網頁
新聞發佈才幾小時, 就已經收錄至搜尋引擎 -
這筆訊息已經出現在 搜尋結果第一頁的第七筆
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  #3  
舊 2007-11-26, 10:42 AM
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這篇報導 圖文並茂 -

http://www.crunchgear.com/2007/03/08...for-the-masses

引用:

Emotiv Project Epoc:
Sensory Gaming Developed Through Research on Schizophrenic Mice


Emotiv is a company I expect we’ll be hearing a lot more about soon. It made news yesterday with a formal announcement of its Project Epoc, a developmental technology that interpolates electrical signals emitted by the brain and converts them into actions on a computer. I had been communicating with Emotiv going into GDC and as fate would have it, my meeting was scheduled for shortly after the press release began to circulate.
First let me give you a little perspective on the landscape of brainwave measuring controllers. For a long time I have imagined a day when gaming would be controlled by body motion suits, brainwave headsets, all the stuff you wish you had from your favorite Sci-Fi film. Over the years I’ve seen and experienced a multitude of products that made claims similar, or identical, to Emotiv and its Epoc. Given those experiences, I was quite skeptical entering our meeting yesterday morning morning.




The prototype device looks sort of like a smaller version of Professor X’s Cerebro mutant locator thing. It’s a headset with three separate arms than clasp around your head. Each arm contains myriad sensors that detect signals fired within the brain. In its current form, wires jut from the device, making it look like some kind of crazed science project. I’m told that the product will undergo a complete streamlined makeover before it goes to market, which I think is almost bittersweet. The final headset will look cool no doubt, but I’m a fan of its garage look.



Professor X uses Cerebro
Its appearance is inconsequential though — the real magic can’t be seen. Actually, it can be seen, just not by looking at the headset. To appreciate the capabilities of the device, takes experiencing it in action. As I mentioned before, I walked into the meeting skeptical of Emotiv’s ability to perform. Nothing personal, it’s just a “fool me once…” policy. I was wrong. In contrast to previous products claiming to do the same thing, the Epoc is built on some very heady hard-science that we’ll get to that later.



The Emotiv Epoc performed admirably in its currently limited battery of tests. For example, in company simulations, face movements were duplicated on-screen with precise detail. The wearer can blink specifically and position his or her mouth into precise formations: grimacing, smiling, etc. — they’re all possible. That’s simple stuff though, or so I’m told.



The impressive parts come later on. The Epoc can interpret great deal of more convoluted data and reproduce its effects keenly. If, for instance, you’re in a game, thoughts can be projected to control various elements of the game. On demo was Harry Potter and the Goblet of Fire. With the Epoc , players can currently cast spells and move items by simply thinking about them. The game still requires the controller for movement, but I’m told that it isn’t that theEpoc can’t make players move, it’s just that using a controller adds a physical dynamic to the game; an extra dimension if you will. I think that’s useful. Games are just starting to get to a point that they can be considered exercise. All we need is a brainwave helmet that requires absolutely no movement. We’ll be a species of sloths, for reals.



By far the most intricate part of the system though, is its ability to recognize emotions. At this point the developer’s software that I saw only displays interpretations of excitement. It can recognize immediate excitement and excitement across a plane. This information has a whole slew of implications for in-game utilization. Imagine a game where a heartbeat started pounding away when it detected your level of excitement. You’d have to cognitively slow your thoughts to suppress the heartbeat to hear the other game sounds better (my idea by the way, I expect royalties). They were unwilling to discuss other emotions that the device can interpret, but I managed to glean a few other ideas.



Emotiv Epoc in action. It’s not actually necessary to make movements, but it illustrates the functions.
Company co-founder Tan Le explained that games would be able to actively adjust difficulty based on the data spewing from the player’s brain. There are a lot of possibilities here. I questioned whether this meant that the device could sense frustration. CPO RandyBreen responded, “That’s an interesting idea.” He refused to comment further.
The technology was come across in a roundabout sort of way. While scouring relevant patents, Patent Monkey discovered US Patent 7038105, the sole filing from Emotiv. It was acquired in 2005 by a team of researches that included Tan Le and another Emotiv co-founder Nam Do.
The patent involves a study that sought to examine stimuli responses in schizophrenia in mice — the thought being that schizophrenics respond differently to stimuli. These mice were modified to suppress EDG2, a protein whose absence causes schizophrenia. EDG2 elevates when exposed to a stimulus, but since schizophrenics don’t respond properly to stimuli, this doesn’t work as necessary.
The mice attached to sensory detectors, fed drugs and placed in stimulation chambers. The thought was that the combination of drugs and stimuli would achieve desired levels of EDG2 and remedy the signs of schizophrenia. It worked, but it also demonstrated that brain signals could be measured with surprising effectiveness when exposed to a lot of stimuli (read: video games). And that’s the impetus of Emotiv.
So we have a gaming device that reads human brainwaves as a result of studies on schizophrenic mice. The question is when will Emotiv put its product on shelves. The current goal is to hit market in late 2008. That’s plenty of time to hone the product and get game developers on board. It’s also plenty of time to vaporize — something that happens all too often. Responsibility for getting the product to stores rests heavily on the shoulders of Randy Breen, an industry veteran with plenty of experience in getting products out. Breen worked at Electronic Arts in the ’80s where he successfully launched the Road Rash series and then had problems with Jane’s Combat Simulations. Since departing EA, Breen has had considerable success at Lucas Arts. So I guess the answer is two-fold: The team is certainly eclectic and capable, but these things also take a degree of luck.
That said, I like what I saw and wish Emotiv the best.
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  #4  
舊 2007-11-26, 10:45 AM
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感覺 [Project Epoc] 這個詞 應該會熱門;
去查詢 - ProjectEpoc.com 早於今年三月間
被老韓註走了
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  #5  
舊 2007-11-26, 01:37 PM
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projectepoc.cn/.com.cn还在。感觉还是仿佛很遥远的事。
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  #6  
舊 2007-11-26, 01:37 PM
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倒是cerebro,品相不错,搜索量还不小,就是不明白是个什么东东?
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  #7  
舊 2007-11-26, 02:21 PM
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這種腦波控制的東西將來可以幫助殘障人士行動,當然啦,用來玩遊戲會更加刺激。
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  #8  
舊 2007-11-26, 04:19 PM
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終於要出來了,
這種裝置我已在許多漫畫小說中看過,
對其十分感興趣,
這等於是WII最終近化版,
有部相關漫畫也是在講這種東西的,
有興趣者可以參考:
http://www.openbook.info/showthread.php?t=241
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